Aug 18, 2012

Warrior / Engineer - PvE/Dungeon Spec (GW2)


In this post, I'll go through my PvE (Player vs Environment) specs that I fell is good for leveling in Guild Wars 2. I might have racial traits in slots so pick your own race or the norm. As the title said, I'll be doing a Warrior and an Engineer as these will be the first two class I roll with. Lets began!





Red/Fire Warrior - Greatsword / Longbow

I fell this is an very good duo in PvE as it is a great damage dealer up close w/ the option to back away and shoot some arrows when it's needed. Why not Rifle you may ask; it's cause the longbow synergies very well w/ the GS. With the abilities from your weapons,you can do 3 of the combo finishers using Combustion Shot and add in Bull's Charge and you can do all Fire Combo Finishers by yourself. These are as follow.

My Warrior w/ the Rare Starry Night Dye that dropped seconds before.
  • Blast Finisher - Arcing Arrow (grants 3 stacks of might)
  • Whirl Finisher - Whirlwind Attack (cause projectiles to be sent out in multiple directions)
  • Projectile Finisher - Bladetrail AND Dual Shot ("FIRE" Projectile Attack cause Burning)
  • Leap Finisher - Bull's Charge ("FIRE" Envelop yourself in a shield of fire that burns foes )

You can do all four during the duration of CS effect if done correctly. It's also great at killing multiple of enemies at once as GS will hit anything (up to 5 mobs) with in it's cone and that builds up adrenaline faster. Frenzy is there for much speedier attack for GS w/ Hundred Blade and more.

It does have a major weakness as fire attacks (Fan of Fire, CS and any Combo Finisher beside Blast) will have little to no effect on certain mobs. Other weakness is you can only weapon swapping every 10 secs since there is no way to use 15 pts into Discipline.


Banner General - Mace & Shield / Longbow

This is a dungeon built. I'm more natural being a tank BUT their is no tank so ummm.. Fear my banners!
This won't be very effective until you are at lease lvl 40 for decreased banner cooldown but at lvl 60, you gain access to having your banner apply regeneration to the party. Theirs word that the banner actually stays out for 90 secs meaning that if u spec into having a 20% cooldown reduction resulting in only 6 secs of down time. Just don't quote me on this.

Mace / Shield (M&S) has control element in daze and stuns while having 2 defensive ability in Counter Blow and Shield Stance. I also opted to go w/ longbow as it synergies w/ Arcing Arrow and Banner (up to 4 Blast Finisher) and Shield Bash (Leap Finisher). It's also so that you will have a long range option instead of doing nothing while waiting on your heal and stuff.

It haves the same weakness as the Red/Fire Warrior beside you won't ditch out as must DPS so nothing new.




Old Man's Machine - Pistol & Shield

First off, I name the built solely of my Asura's Racial Elite ability to summon a Gundam Power Suit but can't get that till mid-late in game so Supply Drop or your Racial would be suffice. It's also very similar to my PvP built.

This is a Condition Damage / Critical Hit / Elixir built. You can have all the buffs on you (beside stability and aegis) at any given time and w/ Elixir U, you gain quickness (faster attack speed) and a random wall spell when thrown. Rifle Turret gives me extra damage and act as a mini tank since mobs will tend to attack it. If it gets destroyed, the 20sec cooldown doesn't hurt.

This built is also synergies w/ the Toss Elixir U (Can create one of the following wall spells: VeilSmoke Screen, or Wall of Reflection). Here's what each affected ability gives when using a skill or ability.

Explosive Shot / Throw Shield / Surprised ShotProjectile Finishers

My Engineer w/ the Caramel dye
  • Wall of Reflection AND Veil  - Remove Condition (from self)
  • Smoke Screen - Blindness (next attack miss)
Magnetic Inversion / Detonate Rifle TurretBlast Finishers

  • Wall of Reflection AND Veil - Area Retaliation ( returns some of the incoming damage back to its source)
  • Smoke Screen - Area Stealth (invisible to enemy)

Late levels you'll be benefiting from elixir duration, weapon skill cooldown reduction, and Piercing shot.

The weakness is that it is condition based damage so some mobs might not be effected by poison, fire, etc. Turret can be destroyed easily if 3+ mobs are on it especially after summoned. Lack of condition removals.
The Double Edge of drinking elixir u is you take either 50% more damage, unable to heal or no endurance (you dodge meter) regen for 5 secs so make sure to use it at the right time.


The Builder - Rifle (+ 2 Alternatives Builds)

This is a good old turret built dream. It's designed to not have mobs target you as much but your turret instead. It has a Water Combo synergies w/ itself if you choose to take Healing Turret . Unlike Pistol, the rifle is more power base (direct damage) so there no worry having enemies resisting shots. The turrets have more range, damage, take 30% less damage and self repairing. A builder also have to protect his creation so toss a mine near it to knockback enemies.

Now the special thing about this built is that it can be changed by taking Throw Mine out and putting Rocket Turret and Grab the Scope Trait (more firepower) or Tool Kit and have access to a pull, shield, and even repair your turrets even faster w/ the Power Wrench Trait.

In dungeon , you can go w/ either of the alternate listed above. You might also want to invest in using Healing Turret as that can do a water combo by detonating your turrets near it for area healing or/and gain regeneration when you use projectiles. I personally will add Rocket Turret unless something different is called for.

The weakness is that picking up your turret, dieing or/and user detonated, it can be a long cooldown due to no way due to lowering it. Meaning net, flame, thumper, and especially rocket turret will be down up to a minute. You can also accidentally pick up your turret and suffer in cooldown when you just want to loot enemies. Some Turrets can't work underwater so adjust accordingly. No way of removing condition on yourself.
______________

So there you have it. I hope everyone have fun and enjoy Guild Wars 2. See you on the 25th (headstart).

gw2skills.net/editor/en/ - The Best Build Editor for GW2
All Combo Finishers - From GW2 Wiki

Aug 6, 2012

My In-Game Music list for GW2

This is a sub post for Custom In-Game Music Option in Guild Wars 2 regarding what music I'll have playing so to get an ideal (or steal) of it.


I'll be going w/ In-game music for a while (ecept for main screen, that's day -3 "headstart") for up to maybe day one at the earliest and weeks after max level. Maybe even mix-match it w/ game music time to time. Anyways, here's my list. (Subject to Changes)

-- All are YouTube Link so to not have an abundances of vids and slowdown --


MainMenu - Mike B - Guild Wars 2 - Epic Struggle (Negative pH mix). Special mention to Two Steps From Hell - Birth of a Hero (Nero).


Battle - Two Steps From Hell - To Glory, Final Fantasy XIII - Blinded By LightTwo Steps From Hell - United We Stand Divided We Fall , Fairy Tail - Erza Theme AND BlazBlue - The Clash. ------  Special Mention to BlazBlue -Noel Vermillion's Theme - Bullet Dance but Erza's theme is just to good.


BossBattle - Nier - Gods Bound by RulesTwo Steps from Hell - Protectors of the Earth, AND Final Fantasy XIII Music - Saber's Edge. (Erza's Theme can also be put here)


NighTime - Two Steps From Hell - Nero, Final Fantasy XIII - Dust to Dust, Thomas Bergersen's - Aura AND Illusions. Simply put, Nero and Aura represent the beauty of the night while D2D and Illusions represent the sorrow of the night.


Underwater - Two Steps From Hell - DisappearTwo Steps From Hell - Ocean, AND Two Steps From Hell - Wrath Of Sea (UPDATE: Found 2 more)

_________________________________________________________________________________

You may be wondering where's the rest.
  • Ambient - I really like the in-game music for it so no changes anytime soon.
  • City - I though about adding Final Fantasy XII - Eruyt Village but decided not to. Probably if we are able to have 1 for each city.
  • Crafting - Ummmmmmmm.... Not Needed tho some funny stuff can be put on it. =P
My general theme of songs is to reflected the game's fell, Nero and Aura represent the beauty of the night while D2D and Illusions represent the sorrow of the night. Battles (when you fight 3+ mob/players) against waves of Centaurus while having To Glory playing. Fighting a world boss (let's say that HUGE ass dragon in the trailer) w/ like 50+ ppl while Protectors of the Earth Tyria playing making it more epic. I also threw in The Clash and Erza's Theme as to mix things up as Battle won't last as long most of the time.

Now you may be wondering why do this if the song plays for say 3 mins in a 4 min fight. All the songs beside The Clash lend themselves to be extended. All these are subject to adding Jeremy Soule's music from GW2 soundtrack. I might change before the 25th but if you want, post what songs you gonna do. Maybe I'll even consider adding it.

Till next time.

Aug 1, 2012

SWTOR Goes Free 2 Play but not Free 2 Play

July 31st, It was announced that Star Wars: The Old Republic will be going F2P this coming fall. That sounds good right, not by a long shot.

Take a look at this. (Click to enlarge)


Still sub based and full access to game. What do F2P get, only your class story. No OPS (Endgame content), and limited feature in everything else basically.

Class story are indeed awesome but what will we do after I finished it? Play like 10 WZ and it's capped for the week? Do dailies or/and world boss w/ limited travel points. Want to create a Sith Jedi but have to pay just to have him/her.

The way they went about it is completely wrong and the solution was so simple that will make everyone happy. Give the player all the option and content and leave cosmetics to the "game shop". That is the true way to go F2P.

Many ppl want to come back and check things out but no OPS w/ friends or guide and limited warzones and flashpoints. I not gonna pay them for it but I'll say that this F2P should of happened from the beginning (but understandable due to the Star Wars license) bit it is a start.

--------- SWTOR goes F2P

Jul 18, 2012

MMOs: Abilities Overload

    Your abilities are the staple of your character and mmos. You level up, learn new abilities by trainer, on the field or by other means and learning to master each skill each time while at the same time it starts to add up. Now you're max level and you see u have 25-40 abilities and leave you w/ a ton of abilities wondering if you gonna need to use all these.

Look at all those abilities I use. 30 abilities I have to have on my bar. Not counting Buff,Stances,Hoverbike/Car, Heroic Moment (can't use w/o my companion present) and targeting marker. It was fun killing that Jedi tho =)

In Guild Wars 2 for example, your core weapon abilities are based on what weapon u have on your main hand (3 for 1-handed or 5 for 2-handed) and for off hand (2 regardless). You can learned all your classes weapon skill ability at level 10 by just using it. Their are more abilities but you will only have 3 to put in your utility skill (around 20) and 1 in the elite skill (3+ profession skills to choose from).

I was lvl 9 using a Sword (1,2, and 3) and Shield (4 and 5), 6 is a healing ability which everyone get. 7, 8, and 9 are the utility skill and 0 is the elite skills.
The question is why do we need this many abilities. Their's some that has to be used in certain situation like stun, your/enemy health %, rooted/bind, passive effect, and others that is only used 1-2 times in a 10 min fight. Why not give us up to 15 abilities that we'll use majority of the time then say those 25-40 that we'll use less often. By doing this, it can be less taxing on the player on learning and playing and less taxing for the devs to balancing skills and being able to focus on other aspects of the game. There are other games that don't have many and can still be fun and challenging like DCUO, Diablo 3 and the soon to be released Torchlight 2.

Do you think less is better or more is better?

Jul 9, 2012

Custom In-Game Music Option in Guild Wars 2

    Are you one of those people that boot up your iTunes or similar programs to have that epic boss battle music, chilling in the city, or exploring the sea floor? Well there's a not well known feature that will allow you to do such thing. You can have your own Music for the following, these names are Ambient, NighTime, Battle, BossBattle, Underwater, City, Crafting, and MainMenu.

For a quick how to, check out this How-To. (Might need to turn it up a tad)


You not limited to just one song on that playlist format so fell free to add how many you want. Just don't over do it w/ 100 songs.

Here's the benefit from this feature.

  • Your Personal Music and not having to back out of the game to changed said music.
  • More CPU due to not having Music Player open in background.
  • The in-game music automatically formats the music to fit in with other game sound effects while additional programs simply play over it.
  • ......
  • PROFIT!

Now I know that people are like "The GW2 Music is Godlike, why would you changed it". The simple answer is, My Music, My Way!

Now you know so tell your friends & family!

 (Might put a few tunes I'll have playing for certain stuff in a new post so maybe you can copy get some ideals)

-- James Boer Talks GW2 Audio Design 
--- For more info Check out the Playing Custom Music Thread on GW2 Guru by clicking link <----
---- NEW! My In-Game Music List for GW2 

Jun 22, 2012

What I learned from SWTOR Servers

I'll be quick about this so here we go.

6 Months of playing/having an account and they open up Server Transfers to a hand pick server. 110 + US Servers down to 12 (11 for EUR). A Server called The Fatman is the Biggest Server for the US (and East) that ppl went in droves when their own server turn into ghost towns.

What I learn from this is........ PICK a Top Tier Character server w/ an Awesome Name.

What Everyone else making MMOs should learn from this is..... Make Awesome names for servers like The Fatman, The Bastion, ect and Don't have so many damn servers. You can have 1 Server the US West and 1 for US East, 1 for Euro, ect like DCUO.

Finally for the MMO games that "plan" to merge servers and not let the player choose whatever server they can transfer to so here's some suggections. Make a NEW server so that ppl won't lose their name to a lvl 4 character that likely hasn't play in a long time and gives ppl a fair chance of landing their name. Another reason is that since it's a new server, the regulars won't be in the minority. Their no perfect way to fix this situation beside not being in this situlation but these are a start.

That's all, I'm out!


PS: References for => "PICK a Top Tier Character"