Showing posts with label PC. Show all posts
Showing posts with label PC. Show all posts

Jan 1, 2014

My Suggestions & Overview of GW2 PvE after more then a year of playing #GW2

Hello! It's been a long time since I wrote here so bear w/ me. I just want to lay out what I think of Guild Wars 2 (GW2) and what needs to happened, improvements, my overview of it and all that jazz in between.

So here's a bit of back story. I been playing it since head start (Aug. 25 2012) and have seen some amazing stuff and down right questionable stuff come the game. I was part of the Gamebreaker fan guild (there was no Gamebreaker Nation at the time) when it launched to have ppl to party and play w/ and have a general fun time. But as months pass, our active numbers fell because of school, work, other games and that when one of the members from the guild (Hi Kip) invited me into another guild in Divined Armament. As the fan guild kept loosing members, ARMA was steady and was active so after a long time, I stayed w/ these guys till this day. Somehow in the mist of all that I became one of the Guild Leaders.

I won't go into things about PvP and WvW because they actually doing what I want them to do for the players soon and also I'm not doing those other most of the time so I'm not the person for it. If you want to know about PvP and WvW changes, the link is below.

PvP Rewards Roadmap
WvW Account Wide XP

So my overview of GW2 is alot so to speak so let's get to it.
This is still one of my best and most beautiful SS to this day
Elementalist and a Quaggan in a personal story.

LIVING STORY

The game in my opinion is still in good state but how the living story is being proceeded and handled by the community and writers are already in a chaotic state. Right now the main villain so to speak in Scarlet. Is Scarlet the worst character on not is another thing but the general story arc is in dire need of help but it goes way before scarlet among other things.

First problem is that there's hardly any story that players can get attached to. Putting Short Story about these characters of Scarlet, Kiel, Evon Knashblade, Edward the Bloody Prince, etc on the GW2 site is NOT the only way to go. These need to be put in-game for the masses to read the lore. It's good lore you putting out but it's wasted because most will not go out of game to the site to read it. Also I would want to see just a bit more of a general direction regarding the story. Granted there's many ways to tell a tale but the writers need to make it work.

Second Problem is that it's temporary. Now personally I'm fine about it being temporary but to a point. Every 2 weeks there's a new meta for the living story but not everyone can be on for it as life calls. they end up missing it and it's forever gone, Now what can fix them experiencing the story is a NPC somewhere say your home instances and u can talk to them to take part of the story like your own continuation of the personal story.

Third problem is the rewards of said temporary content and the general reward  Lets start w/ the RNG part of it. There's one issue when you toss in RNG (random number generator) into the loot. Case and point the concision of the Flame and Frost living story. The boss had a chance to drop the jetpack, players including myself farmed the hell out of it just to have it. RNG screw over many and will never get that chance again. They appeared to since learned from this a bit by making the main reward the prize for completing the achievements but that item like a few others can't be get anymore when the living story event is gone. Second part is the rewards for completing the meta achievements can be good or bad depending on the person but one time use armor or back piece skin doesn't work at all. A wardrobe like system (I'll get into that later) will fix it but things like the backpieces and some of the armor forcing you to pick light, medium, or heavy and vanishing forever is not friendly to the player base.


ASCENDED GEAR AND LEGENDARIES

When they introduced ascended stats (first for rings) w/ The Lost Shores patch came there was mixed emotions. Power Creep? Vertical Gear Progression? Adding tiny more stats for the new dungeon in Fractals w/ Agony Resist? Alot of things was speculated and since then we gotten a complete set now. Why was there a need for ascended gear you wonder? Well two reasons.

Exotic armor was like candy, very easily to gain w/ very little work so this was a fix to why ascended weapons and armor are time gated and not salable in the trading post. It's meant to be earned not given. If it was like exotic right now then it would have quickly been wash up gear w/ only a tiny bit of more stat numbers. I totally get when the alt-o-holics as it's not not friendly for what you do but it's not going to changed for the foreseeable future. The content can actually be done in greens and in some areas, completely naked (in armor and rings/accessories). No really it's no problem to do content like that unless it Fractals and WvW.

Fractals and World vs World are the other reason. All ascended comes w/ a socket to put agony resist (Fractals) and Guard Protection (WvW and just pure stats/weapon damage) in them to survive and be more productive.

Overall this is not much right now because it's one very minor stat increase and a new tier. If another tier is put in to soon say one every year then we have a prime case for it becoming vertical progress and I will start to think it's becoming like any other MMOs in the market. Just so you know, legendary have ascended stats but can have access to any 3 stats they want at any time before combat.

Legendary Weapons (and in the future armor,rings, etc.) I have one single problem with. Why was it move from not salable to now be put in the trading post? I'll come out and say it. This was one of my major problems as legendaries are no longer exclusive to players that worked their butt off to get everything that requires to make it. It was an honor to walk around with a legendary weapon then found out w/o telling us in a patch note (I'll get to that later) or even saying something to the players to see how they fell on it.

Looking at it both ways it gives players w/ tons of gold to bypass the making progress to just buy it from another player in the trading post. Unfortunately gold farmer sites are in on the action too so it does water it down even if nobody buys from them.

I don't know what they can do for legendaries to truly make them special since it's on the trading post now so we'll see what plans are in store for this.


QUALITY OF LIFE AND GENERAL FIXES

This is what is needed in 2014 and there's no excuses anymore. For over a Year guild leaders are severely limited and some even questionable. Dungeon parties are ruined by one game breaking "thing", a system for armor/weapons and dyes. All that and a touch more.

Guild Portion--

Message of the Day - Pretty Simple, Just make it so when you long in, the MOTD is right on your and their screen and the guild officers can broadcast the guild MOTD to everyone when it's changed or a reminder.
Last Log in / Mass Kick (the inactive) - We can't check  for a guildmate and instead forces to either use a 3rd party app, use the GW2 achievement page which doesn't make sense, or just leave them in the guild and don't deal w/ the hassle. Another thing is to be able to selected all the inactives and do one big guild kick. I'll understand if this part of it was left out tho. Speaking of....
Guild Mailing - Let officers send mail to any and all guild members all at once. we can send important info and stuff to the guild. I personally have to Copy and Paste this when a member been inactive for too long and if they want back in.
"Hi.. Due to inactivity of over a month, we have remove you from Divine Armament.
If you do come back and want to be back in the guild, all you need to do is go to divinearmament.enjin.com - and apply there or if you already have an account there, just post on the "The Roster MIA / Away From Game Thread". Ty"
Building Queue - Sure most Guild are just hording Influences and Merits at this point so let's use that shale we. Make a Build Queue upgrade slot that's permanent and one that's temporary of say a week. Also a system to have certain guild buffs auto activate and re-queue would be great.
Fix Guild Permissions - a Very Simple one, it's the Mission Control one. Anyone in the guild can activate it even when it's set to only officers. Basically anyone in the guild that's near an active Guild Mission NPC and Location in the world can just activate it. this can lead to chaos as I personally have to remove people from the guild even after I warned them.
Guild Calendar - This would make organizing guild event much easier as many do not even touch guild websites no matter how hard we try.

More Guild Missions / Tiers - It's been already stated that there will be no instance/dungeons more then five players so let's do this instead. Guild Challenge is something that benefit from having a limited successful completion per week and is always rewarding. It can be put at a Tier 3 (as there's no tiers for G. Challenge currently) as some really fell like tier 1 in Branded For Termination and a tier 2 like Save Our Supplies. Again it's just like the other challenge that it's in a set location in the open world but what's different is that there layers to the fight like what you did for Tequatl except more guild friendly and reward bonus of 3 Rares, at lease 1g because it's tier 3, 3 Guild Commendations, and a Chance of two of the 3 rares becoming exotic, ascended stuff, or even a exclusive armor or weapon. There's tons of stuff that cam make it crazy and awesome like encasing the guild in a dome while others watch them fight it. Also if you add more missions of all types and add tiers to them (except Trek) that would keep things more fresh.

That the general guild stuff I would like to see now for the rest is below.

Everything Else Portion --

PvE Wardrobe - Do it do it do it! Many of us didn't buy these gem store armor/w weapons only to see another armor set I want to mix and match but lose the looks of old armor we still like or love. There's many Good suggestion on the forums that you can still keep your cash flow but you can also just copy the DCUO way of doing this.

Account Bound Dyes - You gonna put Limited time RNG dyes in the gem store and expect us to use those on a character that we want to also use on others. Sorry but make it account bound first.

Trading Post - This need a serious update ASAP. This is honestly one of if not the worst UI for an "auction house" I personally ever had to deal with. I could list all the problems but that would take to long.

Option to turn off Confirm Button - Tired of confirming guild upgrades, buying multiple of stuff from vendor, etc. Would be a big boon to in a small way.

Send Mail Compression - Thanks Gold Farmers but this still sucks overall. Just find a reasonable work around like make it so that u can send unlimited mail to guildmates and friends list.

Dungeon Ownership - This deserves it's own section but this is one of the most broken things about the game. The party is at the mercy of the person who enter the dungeon first so if he/she leave or d/c, the party WILL GET BOOTED and all their progress lost. This alone should be fix before ANY new dungeons and honestly should of been fixed when the new Fractals update came. Actually no, should of fix w/ in the first four months of this game launched.

This is how the font looks like on small UI
General UI improvements and Customization - Why in order to have smaller bag window, I have to make the UI small which turns everything small. Font is very hard to see that way but I do like my windows small. Although I never played GW1, I have seen how the UI was done. Make it like that.

First Person View - This was in beta. Why was their any reason to removed it mid beta.

Begone Overflow (on world bosses) - The Tequatl Rising update taught us this. This is now a huge flaw and something needs to be changed before you even touch the other two dragons. Waiting to get on the main server just to have a best chance to kill a updated and interesting dragon fight is not fun. But neither is getting there after people is leaving for the day and it fails dues to lack of players.

Charr and Asuran Armor - This is the single bane in all of charr. Overall the armor they wear sucks because on clipping and the removal of their horns. Same goes for asuran and their Ears Clipping threw headgear. For Charr, this is likely why their the lowest amount of players playing one. Fix the issues and even reworked the armor to make sense to a charr and tons pf players will be happy.

Head Gear Makes us Bald - Not cool to put on a headgear and it makes us bald and take away our facial features.

Example: I have the Face is on the right but I want the Eyes from the left.
Improve Character Creation / Makeover - Simple. Why is one set of face and eyes are lock together? Make them separate and that alone will give players more options.

Trait Templates - I'll give a realistic reason. There's so many Traits and Skills that become not usable underwater or their effect is only on land. Fractal and Honor of the Waves have places that take part underwater among others. You try taking a Wellmancer (Necromancer that uses wells) or Flamethrower Engineer underwater to see their stuff locked out, That is one of many examples I could of put out here.
Unique Skill Acquirement - Other then healing skills (I think it's fair to give to everyone from the start), each and every new Weapon and Ability Skills needs to be like in GW1. This will get player to go out in the world more and a sense of Horizontal Progression. Of course you will need a way for exclusive WvW and PvE players to get it while sPvP will always have it from the start. This could also tied into.....

You Order / Pact Related Mission - In our personal story, when had to join an order (Whispers, Priory, or Vigil) we did missions before all 3 form The Pact. After our personal story ended there was nothing to do w/ any of them. You can tie daily, reward and new skills to it among many options. Then again most of this could be a part of an new living story arc.

Remove Greens and Blues from Reward like Chest - Things like WvW season chest, Meta Living Story chest, those type of chest need no greens and blues and makes the player base uneasy for their just reward.. At lease give us rare(s) and a chunk of coin. Event Chest and any random chest in the open world are fine as is.

A Change to the Event Reward / Medals - Things like Claw of Jormag, The Shatterer, the temples in Orr, those huge events need to have better rewarding for Karma and silver gained. Getting ~2s and 300 karma  for doing Claw of Jormag is mediocre. Make it around say 10 to 15s and 2500 karma would be nice. The Bronze, Silver, and Gold medals needs to be revamped or just removed. It serves no purpose as you can come in super late to an event and do one big attack and get instant gold while a different person gets many attacks off and gets bronze or even nothing.

Craft-able Aquabreathers - There's only one that that a lvl 20 heavy armor one. It's ok if it's a recipe we need to seek out like the lvl 20 one mention above but it would be nice to have accurate gear underwater too.

I'm Sure there's more but these are the general fixes I'll like to all see. Also if I keep adding more, I might never stop.


DUNGEONS

Dungeon in general needs a little more love and work. Not every boss should be a HP Sponge but also not be prone to seeing all zerker everything making a dungeon in general a joke and not fun. The recent update to FotM (also now in dungeons) allows it that ALL bosses will have a max of 5 stacks of defiant making Crowd Control alot more useful then seeing a boss w/ 25 stacks. Would like to see encounters be more dynamic, have mobs and bosses be able to dodge and move around and even heal. Classes w/ Stuns and CC can be feel very useful then the meta right now of Condition can also be more use here but they need to figure out a way to let us have more then 25 stacks on a mob w/o killing their servers.

Rewards for dungeons are a hit and miss. Take Ascalonian Catacombs for example, it rewards (4.5 gold) more for all it's path and is shorter to do then a single Arah Path 4 (3 gold) and that is the longest path in all of the dungeons in the game.

But that's Nothing compare to Fractals recent update. In the time to do say a lvl 36 FotM (~1.30 gold), you can do All of AC, Cof 1 and 2, and maybe 1 path for HotW (7.50 gold) and earned alot more gold for your time. This should be a simple change and what I think is a balance reward in gold.
  • Lvl 10 FotM - 1.5g
  • Lvl 20 FotM - 3g
  • Lvl 30 FotM - 4.5g
  • Lvl 40 FotM - 6g
  • Lvl 50 FotM - 7.5g
It can be lower to 1g per10 lvls but no less will not work.

Also because this is not said enough, a game breaking issue for dungeons is the Dungeon Owner (whoever enters it first). The party is at the complete mercy of he or she and let's say you doing a the new lvl 33 FotM and on the final boss. the party wipes several times and in rage and frustration (or emergency because that happens too) that person leaves, everyone in that party is removed from the fractal / dungeon and all your hard earned progress is lost. How would that make you feel? Would you want a new dungeon before this is fixed? I'm just shocked this still here since the game launched.

Anyways if you want to see the gold gained for dungeon.. Here You Go!


OPEN WORLD EVENTS AND CHAMPIONS

The Changes in The Queen's Jubilee and Tequatl Rising updates was a major boon to champ and meta events and from it came champion farming in Queensdale and Frostgorge Sound. There's other lesser events and champions that are out in the world that need love and a good bashing to the face. I not taking credit for this but I did add to a very good ideal. The event and champions through the world should have a stacking buff indicating the last time the event was done or the last time they was killed. The longer that buff or whatever is, the greater the reward. If the reward is reasonable then the world will become more alive then in zones that may only see very low amount of people.. This won't stop the Queensdale and Frostgorge Sound farm (not that's a really bad thing) but it gives the world  more life.

My View of the World First Kill
On another note, there's events that need to be fixed or just scale correctly. Tequatl is this prime example because you need what people said 120+ (developers said 70+) players to complete this. That great but the huge overflow issue that ruined it for many. The event is now dieing if not dead now because of the huge limit of people needed and it's a shame. They made a boring fight to the most interesting encounter granted there was other problems too (IE: AFK people on cannons and just AFK in general). Unfortunately it's time to scale him down so it's more possible and this is coming from someone who was at the World 1st Killing of the new Tequatl. (No I don't want a cookie)


THE MAGIC WORD......

With Wildstar, Elder Scrolls Online, Everquest Next, hell even WoW, the games needs to bring in new life as the Living Story can't hold up on it's own for much longer. What I'm talking about is an expansion in 2014. It can't be in 2015 as it will likely be too late to keep or/and grab new players before the new hotness comes. Think of the buzz it will create to announced that magic word. New players be buzzing, you'll gained returning players, marketing, etc. For what I Personally would love to see in an expansion is...

  • 2-4 new Medium to Huge Flesh Out Zones
  • 2-5 new Dungeons (not in FotM) all w/ unique encounters (Skill based a bonus)
  • A New Eternal Battlegrounds Map and 1-3 New Borderlands to go with it
  • 1-2 New Races (Kodan and Tengu... Especially Tengu). Any other race is fine too just make armor work on them.
  • 30-100 of REWARDING events and Events are more meaningful
  • UI improvements
  • AI Improvements
  • Environment Improvements
  • New Weapon types for Classes (Did you have Concept Art of a Warrior holding a 2-H AXE?!)
  • Guild Hall. (toss in Guild QoL improvements for the love of cheesecake by then)
  • New Story That can change the World (what if, the "bad guy" succeeded)
  • More Old zones changes
  • Dynamic Weather (it's a push I know)
  • ...........
  • PROFIT!

Why I left out new Classes you wonder? It's really to each their own but the classes in place pretty much leaves no room for one. I know many ppl want Chronomancers or a 3rd heavy armor class in Monk or bump Engineers to heavy (does make since but so does medium armor) but they need to show us proper balanced for the class we already have in place. Also they could and should add new skills,traits,weapons to existing classes which I believe is coming soon regarding skills and traits.


OTHER STUFF

We gotten a Living Story like content from the beginning to now and it's still gonna come at us. No MMO has ever try to tackle what Arena Net is doing w/ 2 week content patches and I commended them for not letting up. So much have come our way already but it's quickly forgotten about.

I must address this complaint from the players I generally see in the guild, forums, reddit, etc.

Q: You don't want zerg content but play a MMO?!
A: I see where this might be your problem w/ the world but MMO s is not for you. There's plenty of multi-players out there. Beside it's gonna happened regardless because it's the players that make it so.

Q: You don't want content every 2 weeks because it's more then likely bad in your eyes?
A: You want it to be like say WoW and Wait every 3+ months for something new then go play that or take a break. Do something that you enjoy.

Q: I want solo dungeon (as in the five man being made for solo players) content, why everything has to be group based?
A: I see where you coming from but it is an MMO. There's tons of Single player games out there, it's a lost cause trying to make this into a single player.

Q: This content sucks, when will we get real content again.?
A: Play the game to have fun, if you not then take a break. You probably have a backlog of games to play.

Q: Quaggan loves you!
A: OK moving on!


With that said it does comes w/ a huge flaw. You have to be on when it's live depending on the content. Lets take the Tower of Nightmares update for example. After weeks of waiting, we were able to finally go into the tower. Tons of players were there making our way to the top easily while killing champs and getting lots of loot. Days after due to how the living story meta was handled the tower started to died out. It becomes harder and harder to ascend to the top till the place was almost empty when the Fractured update came. It came w/ solo and group content and the tower itself was great but since players finished the meta there's no reason to go back so players doing it now is almost impossible.

Now if their was to be an update like it needs a zerg but say more spread out between the designated zones. Make events around the map(s) and toss in a bit of "fetch and find this" like last year's Halloween for the flaming book of the Mad King Memories. Now it only need to be balanced so that the living story meta is rewarding and have decent amount of people to keep doing it after they did the meta.

Granted this does not have to be every new living story update but more to help it.

As far as patch notes goes, tell us everything (beside major exploits and hidden living story clues) on them, I'm personally tired of these secrets fixes and stuff. I know things can get threw the cracks but sometimes these are huge cracks you expect the players to ignored it. Let us know is all were saying.


CONCLUSION

I think the game is still in a good state as I said earlier. There's things that needed to make it better other wise the player base will be looking elsewhere. What I said above can be a help to make GW2 all that it can be in terms of PvE. The developers have ideals but we have to work w/ them as they learn coming from Guild Wars 1 and bear w/ the team.

This is also the same for the developers as they have to work w/ their player base but they can't take in all suggestion because there's pretty bad ones out there. They started doing their Collaborative Development (CDI) so it's on the right track.

This is my overview of GW2 till this day and what I hope can be put into the game or even taken out of.
It is an amazing game and am glad to have played it but I just though it was time that I put what I though on the table not in a forum but here. I thank you for checking this out!

Happy Gaming~


Aug 18, 2012

Warrior / Engineer - PvE/Dungeon Spec (GW2)


In this post, I'll go through my PvE (Player vs Environment) specs that I fell is good for leveling in Guild Wars 2. I might have racial traits in slots so pick your own race or the norm. As the title said, I'll be doing a Warrior and an Engineer as these will be the first two class I roll with. Lets began!





Red/Fire Warrior - Greatsword / Longbow

I fell this is an very good duo in PvE as it is a great damage dealer up close w/ the option to back away and shoot some arrows when it's needed. Why not Rifle you may ask; it's cause the longbow synergies very well w/ the GS. With the abilities from your weapons,you can do 3 of the combo finishers using Combustion Shot and add in Bull's Charge and you can do all Fire Combo Finishers by yourself. These are as follow.

My Warrior w/ the Rare Starry Night Dye that dropped seconds before.
  • Blast Finisher - Arcing Arrow (grants 3 stacks of might)
  • Whirl Finisher - Whirlwind Attack (cause projectiles to be sent out in multiple directions)
  • Projectile Finisher - Bladetrail AND Dual Shot ("FIRE" Projectile Attack cause Burning)
  • Leap Finisher - Bull's Charge ("FIRE" Envelop yourself in a shield of fire that burns foes )

You can do all four during the duration of CS effect if done correctly. It's also great at killing multiple of enemies at once as GS will hit anything (up to 5 mobs) with in it's cone and that builds up adrenaline faster. Frenzy is there for much speedier attack for GS w/ Hundred Blade and more.

It does have a major weakness as fire attacks (Fan of Fire, CS and any Combo Finisher beside Blast) will have little to no effect on certain mobs. Other weakness is you can only weapon swapping every 10 secs since there is no way to use 15 pts into Discipline.


Banner General - Mace & Shield / Longbow

This is a dungeon built. I'm more natural being a tank BUT their is no tank so ummm.. Fear my banners!
This won't be very effective until you are at lease lvl 40 for decreased banner cooldown but at lvl 60, you gain access to having your banner apply regeneration to the party. Theirs word that the banner actually stays out for 90 secs meaning that if u spec into having a 20% cooldown reduction resulting in only 6 secs of down time. Just don't quote me on this.

Mace / Shield (M&S) has control element in daze and stuns while having 2 defensive ability in Counter Blow and Shield Stance. I also opted to go w/ longbow as it synergies w/ Arcing Arrow and Banner (up to 4 Blast Finisher) and Shield Bash (Leap Finisher). It's also so that you will have a long range option instead of doing nothing while waiting on your heal and stuff.

It haves the same weakness as the Red/Fire Warrior beside you won't ditch out as must DPS so nothing new.




Old Man's Machine - Pistol & Shield

First off, I name the built solely of my Asura's Racial Elite ability to summon a Gundam Power Suit but can't get that till mid-late in game so Supply Drop or your Racial would be suffice. It's also very similar to my PvP built.

This is a Condition Damage / Critical Hit / Elixir built. You can have all the buffs on you (beside stability and aegis) at any given time and w/ Elixir U, you gain quickness (faster attack speed) and a random wall spell when thrown. Rifle Turret gives me extra damage and act as a mini tank since mobs will tend to attack it. If it gets destroyed, the 20sec cooldown doesn't hurt.

This built is also synergies w/ the Toss Elixir U (Can create one of the following wall spells: VeilSmoke Screen, or Wall of Reflection). Here's what each affected ability gives when using a skill or ability.

Explosive Shot / Throw Shield / Surprised ShotProjectile Finishers

My Engineer w/ the Caramel dye
  • Wall of Reflection AND Veil  - Remove Condition (from self)
  • Smoke Screen - Blindness (next attack miss)
Magnetic Inversion / Detonate Rifle TurretBlast Finishers

  • Wall of Reflection AND Veil - Area Retaliation ( returns some of the incoming damage back to its source)
  • Smoke Screen - Area Stealth (invisible to enemy)

Late levels you'll be benefiting from elixir duration, weapon skill cooldown reduction, and Piercing shot.

The weakness is that it is condition based damage so some mobs might not be effected by poison, fire, etc. Turret can be destroyed easily if 3+ mobs are on it especially after summoned. Lack of condition removals.
The Double Edge of drinking elixir u is you take either 50% more damage, unable to heal or no endurance (you dodge meter) regen for 5 secs so make sure to use it at the right time.


The Builder - Rifle (+ 2 Alternatives Builds)

This is a good old turret built dream. It's designed to not have mobs target you as much but your turret instead. It has a Water Combo synergies w/ itself if you choose to take Healing Turret . Unlike Pistol, the rifle is more power base (direct damage) so there no worry having enemies resisting shots. The turrets have more range, damage, take 30% less damage and self repairing. A builder also have to protect his creation so toss a mine near it to knockback enemies.

Now the special thing about this built is that it can be changed by taking Throw Mine out and putting Rocket Turret and Grab the Scope Trait (more firepower) or Tool Kit and have access to a pull, shield, and even repair your turrets even faster w/ the Power Wrench Trait.

In dungeon , you can go w/ either of the alternate listed above. You might also want to invest in using Healing Turret as that can do a water combo by detonating your turrets near it for area healing or/and gain regeneration when you use projectiles. I personally will add Rocket Turret unless something different is called for.

The weakness is that picking up your turret, dieing or/and user detonated, it can be a long cooldown due to no way due to lowering it. Meaning net, flame, thumper, and especially rocket turret will be down up to a minute. You can also accidentally pick up your turret and suffer in cooldown when you just want to loot enemies. Some Turrets can't work underwater so adjust accordingly. No way of removing condition on yourself.
______________

So there you have it. I hope everyone have fun and enjoy Guild Wars 2. See you on the 25th (headstart).

gw2skills.net/editor/en/ - The Best Build Editor for GW2
All Combo Finishers - From GW2 Wiki

Aug 1, 2012

SWTOR Goes Free 2 Play but not Free 2 Play

July 31st, It was announced that Star Wars: The Old Republic will be going F2P this coming fall. That sounds good right, not by a long shot.

Take a look at this. (Click to enlarge)


Still sub based and full access to game. What do F2P get, only your class story. No OPS (Endgame content), and limited feature in everything else basically.

Class story are indeed awesome but what will we do after I finished it? Play like 10 WZ and it's capped for the week? Do dailies or/and world boss w/ limited travel points. Want to create a Sith Jedi but have to pay just to have him/her.

The way they went about it is completely wrong and the solution was so simple that will make everyone happy. Give the player all the option and content and leave cosmetics to the "game shop". That is the true way to go F2P.

Many ppl want to come back and check things out but no OPS w/ friends or guide and limited warzones and flashpoints. I not gonna pay them for it but I'll say that this F2P should of happened from the beginning (but understandable due to the Star Wars license) bit it is a start.

--------- SWTOR goes F2P

Sep 19, 2011

DC Universe Online goes Free 2 Play


DCUO will be the latest big timer to go F2P this October. Their will be consequences for Free players but you get more out of it unlike Champions Online. Here's the rundown per user preferences.


  • Free: New players will now have access to the current gameplay in DC Universe Online (including Gotham City, Metropolis, and all current raids and alerts), with the ability to create two characters, join a league and many other benefits. Free level players will be able to purchase downloadable game packs/updates, additional character slots, powers and more through microtransactions.
  • Premium: Any player who has spent at least $5 USD (including former paid subscribers and new players who have purchased $5 of in-game items) will qualify for the Premium access level. Premium level players will have more benefits available to them than the Free level player, including additional character slots, additional inventory slots, and higher cash limits. Downloadable adventure packs, additional character slots, and more can be purchased in-game.
  • Legendary: Maximum features and benefits are included at this level. Loaded with enhanced additional features, Legendary access will be available for a $14.99 USD monthly fee and includes all DLC packs at no cost, more than 15 character slots, more than 80 inventory slots, the ability to form unrestricted-sized leagues, and many other benefits.
You can see the subscription in detail by clicking HERE.

I'll be checking this out on PC or the PS3 I "borrowed" from my bro and making my weapon using toons.

Since we are on the F2P subject, President of SOE, John Smedley said in an Interview that SWTOR (Star  Wars: The Old Republic) will be the last of the Big MMOs in terms of subscription only games. This might be a "hidden" part why DCUO is going F2P. Go sign up and check it when it's out.

Aug 22, 2011

Review: Vindictus

Destruction is a thing of beauty.. Isn't it.



    Vindictus is an Action MMO Game made by Nexon using the Source Engine from Valve that brings brutal physics, party play and story. You'll be hack & slashing your way threw enemies while destroying the surrounding around you. Now that the intro is done with, let's jump to other stuff shale we.


    Combat is simple, You left and right mouse button or S and D on the keyboard to attack. You can't just keep spamming attack cause you'll lose stamina much quicker and leave yourself to an open attack that could be life or death. Their can be timing between attacks if you needed but not by much like for example for a Karok - L.click x2, can pause here and quickly look for enemy, R.click, can pause here into Dropkick. You can also cancel most moves by simply dodging. Beyond that, you'll need to learn how to dodge to live and be credit to team.

    Gameplay is pretty simple as well. You and up to 3 others will get on a party boat (no really) and do Battle Quest Dungeons for quest, loot, AP (ability points), and XP. Battle Quest can be simple enough to solo (if u want) till around the Raid Battle Quest - Dethrone The White Tyrant (Similar but harder battle quest pictured right) then enemy bosses gets tougher and you have to LEARN to not get hit cause 1-3 hits can be your death if you're not careful. Most Battle quest gives you an additional goal like, completing it w/o Armor and increased difficult but why stop their cause you can do all that in hard mode which actually decreases Bosses HP but you won't see their HP and they they hit like trucks.

    The Four Character that you can play as are Lann the duel wielding specialist, Evie the magic expert, Fiona the warrior, and Karok the piller wielding giant. They have unique abilities "especially Evie" like Lann's Berserk Party Buff, Evie's Ice Spear and Karok's Boss Rush. All of the classes beside Karok tries to make you choose what direction you want like Swords or Spears for Lann, and Sword or Hammer for Fiona. They come w/ their advantages and disadvantages like for Sword Lann damage may not be as great early to mid game as Spear Lann but have an higher survivability rate cause of Slip Dash's Damage Invisibility factor. Their will be a 5th character in Kai the bowman/woman but no word when will that be.

    NPCs.... You rarely see any of the main ones beside their pics but they are in the town. To interact w/ them, you have to visit where their located and you'll just get a panning of the room and their likeness on the bottom left screen. You can see what I mean further below in picture form.

8 man Raid (7 on this pic) to kill 2 giant spiders.. Where's the Giant Bug Spray when u need it!


The Cool Features 

  • Graphics are just beautiful from the dungeons to the armor you're wearing that look like it just got waxed. It's alot of details and most w/o hindering a low spec PC.
  • Destructible Environments - the fact that it's actually encourage to help kill your enemies and find hidden stuff is great but it can hurt you as well. You can pick up the debris from them and use it as temporary weapons until you either run out of stamina, breaks, or you getting hit. 

  • Armor you wear can succumb to the enemy,objects, or/and fall damage and break in the middle of a fight leaving you in only your underwear and your defense shot up.
  • Event(s) are happening like from the faster crafting leveling and just being log in at certain times to get free and sometimes rare stuff that you would have to pay real money for. When one ends, another event seems almost instant.

  • Lastly the Paladin/Dark Knight transformation (Right - Evie, Fiona pally and dark knight Lann). At level 40, you get the chain quest which is easy until the Holy Ground Battle Quest which can only be done on Hard mode. After you die many times to complete it, you'll have to either save or kill a certain character (you'll probably be like YES, finally I can kill "insert name here") in the quest. Depending on your choice you can be paladin or dark knight. The ability can be use only once per hour and can last for 2 minuets but you gain more power, health, and other bonuses you apply to your transformation level.

The Downside

    Although their tons of battle quest, you will be doing them over and over for many reasons. The other is that their's only two City/Town and one you'll only be visiting (Rocheste) a few times till lvl 59. I would love more cities and towns so that we'll have fresh unique locations. Lastly is that their isn't a more variety of gear. Everyone one running around in the same gear as you but in different shiny colors kinda takes most of the originality out of your character.

    Some features that needs a long hard look into for start is the Auction House. It is THE worst I have ever used. Making your AH web-like based is appalling cause for strange reasons it will get those internet errors, get white screen, or just not appear and have to wait on your end to fix it while I'm still playing the game. Another problems is the sell items is NOT part of the AH interface which means I have to Check AH on current prices, then click on the sell options which closes the AH window and loads that up and then I can sell and rinse and repeat that times how many items I want to sale. Last thing about it that's horrible search or lack their of. All you get is an search bar above and nothing else we have saw in other AH like item/lvl specific and the likes. Their's no reason for that so please fix it ASAP. 

    That's all for the auction house but their's more stiff like the Items falling threw world, getting stuck on bosses body (you're screw if this happens if you're solo or the last person standing unless you can kill it 1st), Getting stuck in walls (seems to be a karok only problem most of the time) the lack of a storage bank other then out mailboxes, and the most famous is the 5'o clock (PST) lag fest that comes w/ its own problems.

    Overall, I really Like the game, 4 out of 5 like but if they can address the issues then it will be that much better for it. I'm on the West Server w/ a lvl 49 Karok and a lvl 47 Lann currently so see ya in game.


PS: Sorry if you don't see shadow in some pics. I usually turn them off in MMO's these days.
PSS: I would of did a video review but the in-game video recorder made it to laggy to get clear footage. Now you know their's that options in game tho and can be set to youtube quality.
PSSS: Special Thanks to a friend for mention this game to me.


BONUS!!!!!!!!!!!! 
Make of these pics I took as you like. Most were random. Except #4... I ended up in a mini alternate world. No# 1 however happened so quick that I was lucky to even get the SS off. Seriously.. WTF!




 

Aug 4, 2011

Summer of F2P MMO Quick Reviews

Lets get right into it shale we..


Forsaken World - This MMO is.... Interesting. You can level to 12-15 in probably a little more then six hrs but eventually, their will be a wall you have to go through. While you level, you'll probably notice their 2 money system in Soul and Gold. Soul money can't be traded in any way nor can be used in Auction houses while Gold money can be traded and use for everything else besides for some venders who want soul money. The ONLY way to gain Gold money is to do certain group quest and events. I just don't understand why they made it like this, I like to upgrade my items from auction house purchase but not being able to sucks.

Combat can be frustrating at times mainly due to you can't do ANYTHING while running unlike most MMO's especially if you're a range class. Guess they want it to be like resident evil, stand still and kill stuff. Overall, I didn't like it (you might maybe) and their's no chance I'll return to Forsaken World.



Extra Points for Where Jr. Comes From.
Champions Online - This game was to be the Marvel / X-men online game but the fall out result in this. The Stories are hits and alot of misses. The Combat is rather fun but IF you going to play for free, you can't make a custom archtypes like say, I wanted a dual pistols wielding dude Like Jr. (Picture right), you gonna have to subscribe or be stuck using the "Soidier" Archtype. Overall, it had potentials but it falls flat on it's face but I might play it again.



Spiral Knights - This MMO can take probably 1 to 2 hrs of your time per day unless you just stand in town due to you get 100 energy per 22hrs. Doing dungeons (10 per) and crafting cost energy ( depending on item, 10 to 800) but you can gain energy from buying it w/ game money or real money. The Dungeons are random and brings different challenges for your fight to go deeper into Haven. Combat is a simple hack "n" slash so nothing really special there. It's worth trying out and you don't even have to Download it.

You can Download all 3 from Steam or from their official site (or in Spiral Knight case, play from their site)

Their is one Game left out due to it need it's own review unlike the others. Will it be that good or really bad is for you to guess.

Jun 3, 2011

Monday Night Combat Tips & Tricks & Fixes

Maybe I don't want to see her face after all.

MNC been out for almost a year now on Xbox and a bit less on Steam. I want to share some things w/ you like my class specs and how I use them (most of the time) followed by what need to be improved.

My Class Endorsement / Gameplan

Support (My most played Class)



This is more of a defensive Support that can turn offensive in a heart beat. Total Recoil (Rate of Fire) can over-heal and hurt (gun) faster while building Juice w/ the boost of GrenADE (Bonus Juice). FocusAll (Shortened Recharge Time) is for his abilities of course making it available sooner. The only downside is his lack of health can lead to him getting kill by a Dagger Assassin for free unless he's overhealed "excluding a backstab" but you can replace FocusAll for armor.

My gameplan w/ Support
Buy the turret upgrade and hack upgrade as soon as the game start then overheal any and everyone you can before they depart. Find an good flanking or defense spot for your turret and hack to make it more effective. If enemy bots are near you and the area seems to be safe, melee them for twice the juice boost instead of grabing them or otherwise and don't forget to heal teammates and defense towers. (so many forget that it's frustrating). If team has advance deeper into enemy base, you'll probably want to move your turret in to help. If enemy is in your base, try to put your turret in an unsuspected spot and heal injured teammates and turrets. But if your teammate sucks or/and the enemy is to smart, you're fucked since you are after all a support.

_______
Assassin

An in your face, get kill(s), get out is what my assassin does. Assassins have the lowest health out of the 6 classes so to protect her, I went w/ Gold Armor (Gobi Numb) and Speed (LaseRazor) to be very moble. FocusAll is there to recharged my Sprint,Grab,Smoke bomb, and Cloak cause it would suck if you need to get away and it's still on cooldown.

My gameplan w/ Assassin
First off, I find it crucial to get my Sword so only invest in that 1st then  kill some bots to get $ and boost my Juice. If I see an opening for a kill early on, I'll take it other wise just keep killing bots till you can buy the sword. When u get juice and they have defense guns out, use it and take those out ASAP giving your team an advantage by opening them up. If all else, be a freaken pain in the ass the entire match. (You'll usually tell when they have to resort to either making an Shave Ice machine or adding extra defense.)
_______
Gunner



What's a gunner w/o tearing his enemies to shreds w/o Total Recoil (Rate of Fire) while wearing some Fine Steel Peel (Armor). Finally for your needs, you got BionoGrip (Reload Speed) cause him reloading that machine gun is slow as fuck as it is.

My gameplan w/ Gunner
Their only 2 ways to play a Gunner. Attack ASAP or Kill bots to get $ and Juice then become Rambo and use your machine gun on pros and Mortar Launcher on everything else. ONLY invested in Gunner Machine Gun till it's level 3 then after that, Invest only in Slam till level 3 and either Gunner Deploy, Buy Gorilla Bots or/and buy/upgrade defense towers. NO $ Should be put in Grapple what so ever. It's not worth it. while juiced, Mortar Launcher can destroy almost everything so for the Gunners out there, use it more often.

______
Sniper




I like to call him Mr. Gadget. Aptilube (Faster Ability Recharged) is for very quick trap refresh and Flak Grenade for serious damage and of course flanking. Steel Peel (Armor) for more health cause you'll likely be spending more time closer to the enemy then sniping from afar. Only downside is having Itchy Finger (Fast Firing Rate) but it's an necessary. You can still play the long range game but the endorsements will be kinda wasted.

My gameplan w/ Sniper
Invest in Traps and Upgrade your gun and find a place to make camp and start killing anything you see. Later you'll either want to upgrade gun again for Splash damage (great for more bot killing and Gunner/Support combo or lvl 3 traps to halt enemy progress and likely easy kills / get aways. If you see an Support w/ turret near enemy base, you can double your protection and hinder your enemy progress and get payed quicker. After that, you can go into upgrading Flak Grenade or/and Grapple to lvl 2. Grapple should be the last lvl 3 upgrade and sometimes, you don't even need it unless an assassin REALLY loves you to death... literally.
_____
Tank




Tank does what tank do. Having Gobi Numb (Armor) in addition to having the highest HP makes him well, harder to kill especially when juiced. Dr. Trigger (Rate of Fire) makes his Jet Gun (from an actual Jet) and Railgun much faster to dispose of enemies. Hipclip (Clip Size) is not only for his guns....ok it's only for his guns.


My gameplan w/ Tank
Invest in tank health regenerate (not the deploy one) and on your choice of Jet Charge (recommended) or Product Grenade. Follow the bots and help push you bots to enemy base. If alone on your side you can do the juice boost by melee them a few times. If you taking damage from opponent that to far, use jet charge to get away and if you want, invest in level 2 deploy so you can heal faster. If you fully juiced, rush their base and destroy every turret you can or/and destroy your enemies w/ 1 hit kill DEATH BLOSSOMS!!! Laugh at any Assassins that actually tries to kill you from behind to only see you Jet Charge them. Also in my personal opinion, his best map is the LaseRazor Arena followed by Spunky Cola Arena.
_______________________________


Where's the Assault class you ask? I actually suck as him so I fell their wan't need to put a spec up right now but oddly enough I use to be awesome w/ him when the game started. So I gave you my Class Set up and Gameplan now to address a more serious issue about the Xbox version.

The Plea and What need to be Fixed

This is merely a simple request of let Uber Entertainment update the game like steam and get the new (very fun looking) Map. You are alienating the rather large Xbox community for MNC (keep in mind it's bigger then the PC community) to not see Crossfire matchmaking fixes that literally a team that is full of "prestige" players face against a long experienced players and 5 no so experienced and literally quit seconds before the match starts.

Their's also the Blue Logo screen of death when you try to connect to a server only to get "could not migrate to host" and force to quit game and restart it.



Their's a similar one that basically saids "Server is already at capacity" and it pops you back to main menu but if you go to any of the gametypes, it will automatically assumed it's looking for a match (even in single player) but it only freeze.

Their are many glitches and a few arena errors but just to name three that is the most common that I've experienced.

(This happens mainly when I play assassin) Upon respawning, 1 or 2 of my abilities won't work. This can be Sprint, Lunge, Smoke bomb, and the most crucial ability in Grapple. It basically handicaps her and simply dieing won't fix it.

The Airstrike glitch where an Support can toss up to 3 under the enemy spawn room and can kill them and sometimes lock them in stats menu for the rest of the match or they leave.

Tho not a glitch per say but still pretty bad. In the Spunky Cola Arena, their's an area where 4 out of the 6 class (especially assaults) can sneak on a ledge behind the field of play to the enemy base and either launched a surprised attack, destroy defense towers and free attack on the moneyball fore free.

Don't charge us for updates and maps that they want to give out for free and do away w/ your priority or whatever system. Just don't want to see an good game die like the way TF2 on consoles is.

BTW how awesome Uncle Tully's Funland looks.



Got an Opinion about my class or anything else about this, fell free to post and you can check the review I did for MNC Here. Oddly enough it was after last year's E3 post as well.

Mar 10, 2011

For the 100th time...


Luke, I am your farther and he welcomes you to the new look of of my blog.

    1st off check out Don3Dimensions, a blog from a cool friend of mines in Donntae (What's Up!) not to mention he also writes on Examiner and his awesome 3D work so check it yo. He's also isn't afraid of anything.

    Now for an update on my RPG Mania posted in December that I knocked down. I don't know what to really play atm since I'm trying to do and see alot of stuff at once so we'll see. Check the full list on the December post if you wondering what I'm talking about.





  • Mass Effect 2 ( Main character "Paragon", Insane Mode, Hopefully all major DLC ) DONE!
  • Eternal Sonata ( 3rd Play-through, Try to get rare items.......again ) DONE! then I sold it w/ other games for MvC 3
  • Torchlight ( 5th Character, Son of retire Alchemist Pet Master, get em to max lvl ) Lvl 71 atm.
  • Fallout 3 ( maybe?? Finished up the DLC game on main ) SOLD also!
  • Fable 2 ( Maybe?? Just to get 2 easy achievements, 2nd play-through ) also SOLD this.
  • Neverwinter Nights 2 - On Chapter 2




  •     Pax East is almost here but I'm not really looking for much game info beside Bioware's MMORPG SW:TOR since they said they will be big news about it. I'm excited about it but also keeping myself from being too hyped up. Starting today, you're now able to make your own guild so get your friends together and get on it. Now for what I'm hoping for Bioware to announced is Open Beta announcement, lots of gameplay footage/story, maybe release date "May the 4th be w/ you?" (quote from gamebreaker tv's fans) and system requirements. Speaking of that, I been in need of a new PC for like 2 years and here's how bad it is from best to worst in the family.
    1. Brother Alienware Gaming PC ($3000 + and kinda future proof I think)
    2. Mom's Touchscreen Media PC ( $900 + tho I think it was overpaid)
    3. Sister NEW HP Pavilion dv6-3025dx NoteBook ( $455 )
    4. My 6 year old Alienware Custom Gaming PC ( $3700 including the Monitor and a kick ass 5.1 Surround Sound at the time ... 1.0 GB of RAM and Memory)
    5. Dad PC originally the family PC over 10 years ago. It still got AOL on it. but he rarely use the PC anyways.
    Yep... I have a long road ahead of me but it's in the planing stages. It's gonna be a Mainstream Gaming PC w/ price range around $1300 max. Now moving on to Music..

        8BitCollective is an awesome site for chiptune music (and some other but all music involve a form of chiptune). I urge you to check out the Music of Last Week 1st which is the top view and like and It updates every sunday. You can also check the latest and search for specific artist or/and song. You don't pay anything and don't need to make an account either so w/ that said, let me start you off on some below.
    So this pretty much wraps up #100 tho not a big deal by any means but thank for visiting me blog here even if it was an accident, thx you to.

    Also, I'm Winning!.... < insert troll face here >

    PS: Here's a Insanely Awesome clip.. Please Enjoy!

    Jan 25, 2011

    Champions Online goes Free-2-Play

    Come Join Us... It's Free Unlike that wanta be DC Universe Online
    Starting today, Champions Online will be Free for all so of course you might be limited somewhat like character powers customization and other stuff. If this F2P thing is successful, they will do the same for Star Trek Online. So Check it out ya......... Unless you playing that DC game then Kill the Joker please. =)

    Apr 19, 2010

    Star Wars: Knights of the Old Republic for 5$

    Star Wars: Knights of the Old Republic is now on sale for 5 bones as part of the Direct 2 Drive Spring Sale.

    If you haven't play this by now then you are missing out. Even if you not a Star Wars fan, I urge you to play this epic.

    Anyways.. Since this sale last only a week, you better get it now. Their is more games their selling this week like GTA4 for 7$ and more. So yea, check it out.

    Feb 3, 2010

    Torchlight Mods (or Addons)

    Torchlight is a very fun game but you can expand the fun of the game w/ mods ranging from new classes, quest, epic dungeons, game tweaks and more.

    But before we get to that, you MUST Download TorchLeech.. It's like WoWMatrix for those who Play WoW but for those who don't, you can you can download and install Torchlight addons directly from within TorchLeech, without visiting a single website or unzipping a single file. Without it, you could face big problems ranging from mods conflict to not working. So w/ that, let's start shale we...

    NPC / ITEM / GUI

    Enchant Mod (never wipe) - Does what It said.. You don't want your high lvl items getting disenchantment do you?? Good...

    Potion Expansion - You tend to get a bunch of potions mid game and can fill up a backpack quickly so why not let it stack potions (and warp/identify scrolls) to 200 instead of 20..

    Gold Sharing Service - Since Money don't transfer from one character to another, this AddOn helps w/ that by making it transfer via Share Storage.

    Merchant Pack - Adds new merchants in the town selling rings/necklace, range weapon, magic scrolls, fish, and potions. A very useful Mod.

    Brighter Map - Basically Bright up the Mini and Dungeon Map.

    Items Always Identified -  It can get annoying using your identify scrolls on lots of stuff you don't need so this AddOn lets you see all items stats and stuff and it also banishes identify scrolls from droping. Tho if you want this to do what it does except for RARE items, then Always Identified Except Unique is what you want but It's still in testing.

    Gem Icon - It's annoying that the gems are very small as it is but then you can't stack them and see what rank they are. Well this mod does 2 out of the 3. WTB gems stacking.

    Ferret Pet (by Runic) - If you got the store bough version then you got this pet already, if you didn't, then here's the mod.. Isn't He cool, w/ his goggles and all.. WORD OF WARNING. This doesn't play well w/ class mods (not sure about the store bough version tho). But read the forum to get around it.

    QUEST / MAPS/ And  Swordz??

    If you want to become badder, have more quest, or/and just be challenge then these are the mods you want.

    Better Random Quest Fame/XP/Gold and Better Random Quest Rewards- Adds better Fame, Experience, Gold, and Weapon/Armor/Jewelry rewards for random quests. I risking my life, you better give me some epic loot!

    "Tier 3" Ancient Items - As it stands, their 2 tiers, Normal and Epic. Adding a Third tier items is a big help since you leveling to 100 and Epic max at 50. It's Basically Higher lvl items w/o enchanting that lvl 40 sword till you're broke or chance of disenchanting (see Enchant Mod (never wipe))

    Heron's Sword Pack - You need Swordz, you got swordz straight out of WoW all w/ it's own stats. (I'm Still waiting for the Thunderfury one Heron!!! Make it happen!! GDI!)

    Starch the Monster Hunter 2: Leviathan! - Now that you got your Epic swordz, Gun ( or magic I guess...), what better way to hunt for monsters, get 4 fragments that leads to a showdown w/ Leviathan in a NEW unexplored dungeon.

    Epic Boss Maps - This is not your average dungeon map. You will be against the nastiest, most hardcore bosses (of that dungeon) ALL AT ONCE! Your screen will be fill w/ them within seconds of entering. You can be Bad Ass and get the full version or be a pansy (or those w/ weak computer) and get the light version (75-150 boss monsters instead of the normal 200-400) w/ less mobs on the screen and lag.You can lvl alot in this map but don't expect to breeze through. See a short playthrough of it HERE.

    LVL & Skill Mod (Raise max lvl, fame & skills) - You Hit Lvl 100 but it doesn't have to end there. W/ this mod, you can lvl till 999, raise fame up to 200 and your skills to 20. Basically giving new life to the game and speaking of new life.

    CLASSES

    You likely gonna get tired of playing those 3 classes so what if you can play as a WoW Shaman among others.. Well.......

    WoW Shaman - Class base on the popular online game. You know you want to use Chain Lighting.

    Airbender & Spirit Dancer - This is an all around class mod and fun to play as... (EDIT) He also have made a Spirit Dancer Class that looks fun.. Check it out on the link.

    Demonologist (BETA 1.04) - This Class looks interesting and adding more abilities then the normal class, this one is one to watch for.

    That's all the mods I recommend for now BUT I will be updating this when New / Better mods come or/and Old Mods don't work anymore... Remember to use TorchLeech as it makes Adding, Updating and Deleting AddOns easy and you want to avoided addon conflicts (unless you do research). Till then pimps...

    GAME ON!
    (Edited  April 19, 2010)